////////////////////////////////////////////////////////////////////////////////
//
// FLTK project wizard
//
////////////////////////////////////////////////////////////////////////////////

// globals (windows only)
FltkPathRelease    <- _T("$(#fl)");
FltkPathReleaseInc <- _T("$(#fl.include)");
FltkPathReleaseLib <- _T("$(#fl.lib)");
FltkPathReleaseBin <- _T("$(#fl.bin)");
FltkPathDebug      <- _T("$(#fld)");
FltkPathDebugInc   <- _T("$(#fld.include)");
FltkPathDebugLib   <- _T("$(#fld.lib)");
FltkPathDebugBin   <- _T("$(#fld.bin)");
FltkPath <- _T("");

FLTKQuickProject <- true;

function BeginWizard()
{
    local intro_msg = _("Welcome to the new FLTK project wizard!\n\n") +
                      _("This wizard will guide you to create a new project\nusing the FLTK GUI C++ library.\n\n") +
                      _("When you're ready to proceed, please click \"Next\"...");

    // "select fltk project to generate" text
    local fltkprjtype_descr = _("Please select the type of project to generate.");
    local fltkprj_choices = _("Simple main() example;FLUID-based project");

    Wizard.AddInfoPage(_T("FltkIntro"), intro_msg);
    Wizard.AddProjectPathPage();
    if (PLATFORM == PLATFORM_MSW)
    {
        local fltkpath_descr = _("Please select the location of FLTK on your computer.\n") +
                               _("This is the top-level folder where FLTK was installed (unpacked).\n") +
                               _("To help you, this folder must contain the subfolders\n\"include\" and \"lib\".\n\n") +
                               _("You can also use a global variable, p.e. $(#fl)\n");

        Wizard.AddGenericSelectPathPage(_T("FltkPath"), fltkpath_descr, _("Please select FLTK's location:"), FltkPathRelease);
    }

    Wizard.AddGenericSingleChoiceListPage(_T("FLTKPrjType"), fltkprjtype_descr, fltkprj_choices, 0);
    Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
}

////////////////////////////////////////////////////////////////////////////////
// FLTK's path page
////////////////////////////////////////////////////////////////////////////////

function OnLeave_FltkPath(fwd)
{
    if (fwd)
    {
        local dir         = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage
        local dir_nomacro = VerifyDirectory(dir);

        if (dir_nomacro.IsEmpty())
            return false;

        // verify include dependencies
        local dir_nomacro_inc = GetCompilerIncludeDir(dir, FltkPathRelease, FltkPathReleaseInc);
        if (dir_nomacro_inc.IsEmpty())
            return false;
        if (!VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("FL"), _T("Fl.H"), _("FLTK's include")))
        {
            return false;
        }

        // verify library dependencies
        local dir_nomacro_lib = GetCompilerLibDir(dir, FltkPathRelease, FltkPathReleaseLib);
        if (dir_nomacro_lib.IsEmpty())
            return false;
        if (!VerifyLibFile(dir_nomacro_lib, _T("fltk"), _("FLTK's"))) return false;


        FltkPath = dir; // Remember the original selection.

        local is_macro = _T("");

        // try to resolve the include directory as macro
        is_macro = GetCompilerIncludeMacro(dir, FltkPathRelease, FltkPathReleaseInc);
        if (is_macro.IsEmpty())
        {
            // not possible -> use the real inc path we had computed instead
            FltkPathReleaseInc = dir_nomacro_inc;
        }

        // try to resolve the library directory as macro
        is_macro = GetCompilerLibMacro(dir, FltkPathRelease, FltkPathReleaseLib);
        if (is_macro.IsEmpty())
        {
            // not possible -> use the real lib path we had computed instead
            FltkPathReleaseLib = dir_nomacro_lib;
        }
    }
    return true;
}

////////////////////////////////////////////////////////////////////////////////
// Project type to create
////////////////////////////////////////////////////////////////////////////////

function OnLeave_FLTKPrjType(fwd)
{
    if (fwd)
    {
        FLTKQuickProject = Wizard.GetListboxSelection(_T("GenericChoiceList")) == 0;
    }
    return true;
}

// return the files this project contains
function GetFilesDir()
{
    if (FLTKQuickProject)
        return _T("fltk/files");
    return _T("fltk/fluid");
}

// setup the already created project
function SetupProject(project)
{
    if (PLATFORM == PLATFORM_MSW)
    {
        // set project options

        // add link libraries
        project.AddLinkLib(_T("fltk"));
        project.AddLinkLib(_T("ole32"));
        project.AddLinkLib(_T("uuid"));
        project.AddLinkLib(_T("comctl32"));
        project.AddLinkLib(_T("wsock32"));
        project.AddLinkLib(_T("m"));
        project.AddLinkLib(_T("gdi32"));
		project.AddLinkLib(_T("gdiplus"));
        project.AddLinkLib(_T("user32"));
        project.AddLinkLib(_T("kernel32"));
		project.AddLinkLib(_T("winspool"));
		project.AddLinkLib(_T("comdlg32"));

        project.AddCompilerOption(_T("-DWIN32"))
        project.AddCompilerOption(_T("-mms-bitfields"))
    }
    else // PLATFORM != PLATFORM_MSW
    {
        // fltk-config based: things are ultra-simple :)
        project.AddCompilerOption(_T("`fltk-config --cxxflags`"));
        project.AddLinkerOption(_T("`fltk-config --ldstaticflags`"));
    }

    // Debug
    local target = project.GetBuildTarget(Wizard.GetDebugName());
    if (!IsNull(target))
    {
        target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging
        target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
        if (Wizard.GetCompilerID().Matches(_T("gcc")))
        {
            // enable generation of debugging symbols for target
            // Note: DebugSymbolsOn() won't work because -Wall produces far too many warnings
            target.AddCompilerOption(_T("-g"));
			target.AddIncludeDir(FltkPathDebugInc);
			target.AddLibDir(FltkPathDebugLib);
			target.AddLibDir(FltkPathDebugBin);
        }
    }

    // Release
    target = project.GetBuildTarget(Wizard.GetReleaseName());
    if (!IsNull(target))
    {
        target.SetTargetType(ttExecutable); // ttExecutable: no console
        target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
        if (Wizard.GetCompilerID().Matches(_T("gcc")))
        {
            // enable optimizations for target.
            // Note: OptimizationsOn() won't work because of -I-!
            target.AddCompilerOption(_T("-O2"));
            target.AddCompilerOption(_T("-s"));
			target.AddIncludeDir(FltkPathReleaseInc);
			target.AddLibDir(FltkPathReleaseLib);
			target.AddLibDir(FltkPathReleaseBin);
        }
    }

    return true;
}
